1. From demographic to psychographic attributes
As people communicate via avatars in the Metaverse, an online space, they may form communities with people who share their interests and preferences, free from such constraints as a residential area, gender or age. In other words, in the Metaverse, people may be more concerned about their interests and preferences and what type of theme the community is based on, rather than their gender, age, or community location.
In the future forecast mentioned above, the Metaverse sales team is approaching communities formed by the theme of e-sports events. When the sales manager asks, "What is the gender and age of the player?", the sales staff responds, saying, "I don't know because the player is an avatar." However, they also attempt to make contact in the real world. This situation indicates that communication may be initiated based on psychographic attributes in the virtual world rather than demographic attributes in the real one.
2. From normative to creative
In the Metaverse, people can create places and characters more freely via avatars. This is because the Metaverse provides far less constrained spaces while rooms for design are constrained by physical conditions and social norms in the real world. Under such situation, people may find more values in the ability to create something, rather than adapting to given conditions.
In the future projection, the staff of the Metaverse sales department also tries to add a "virtual" accessory for relationship building when meeting a famous e-sports player via avatar. This indicates that it may be easier to design places and characters more freely according to the purpose of communication in the Metaverse.
3. From management to autonomy
Behavioral data may be easier to accumulate and analyze in the online space than in the offline one. Consumer behavior data, such as website access history, has been gathered and analyzed and the breadth and depth of behavior data may be expanded. There may be two possible directions in this scenario. One direction is for managers to analyze the accumulated data and strengthen management. The other direction is for each individual to act autonomously based on the understanding that their actions are logged as data open to third parties.
It is unclear which direction will be realized. However, considering DAO (Decentralized Autonomous Organization), which is the philosophy of Metaverse and Web 3.0, we would like to expect the direction for individual autonomy.
The future projection of the Metaverse sales department indicates that, while it has a management structure in which the head of the sales department manages ten sales staff, sales staff make proposals spontaneously and the sales manager focuses on advising for the next steps rather than asking them to report on past actions.