Sports data analysis to boost athletes’ performance in real time

Instantaneously reflecting data analysis in on-site shouts & SMS to boost athletic performance, achieve success

As sports analytics takes on an increasingly central role, the technologies for obtaining a wide range of sports data have improved. Mass data including game data, athletes’ physical data, etc., is now readily accessible. Issues remain, however, in analyzing mass data and producing results in forms that athletes can truly utilize. A strong need remains for rapid analysis, lighter workloads, access to training instructions, and more.

ABeam Consulting has been working on these issues with Japanese wheelchair basketball player Mayo Hagino, analyzing mass sports data and building systems to produce truly effective and useful results that enable athletes/teams to quickly and effectively improve their performance.

Issues in utilizing sports data

Unresolved issues facing effective on-site utilization of mass sports data

Issues in utilizing sports data

Our solution

ABeam Consulting makes it possible to obtain a rapid, accurate grasp of the state of play, and to reduce workloads through the development of an efficient data input UI and real-time RPA analysis. Our knowledge of sports analytics enables incomparably useful results through analysis. The results are managed by purpose, reflecting the game, future game strategy planning, etc.
This is a solution framework that can be applied to other sports as well.

Our solution

Efficient data input UI

This UI enables users to input game data during play: who does what, where and when. The efficient and intuitive UI allows team staff to quickly and easily input various game data and lighten workloads. The input data is collected and analyzed in ABeam Cloud™ in real-time.

Figure 1

RPA real-time analysis

Data collected in ABeam Cloud™ is automatically analyz ed, and the results are instantly provided to coach and staff. In addition, the analysis contents are customized according to wheelchair-basketball-specific rules and features, such as classification*.

* Players are assigned points (1.0~4.5) as their classification according to their “degree of disability” . The total number of points allowed on court at any time is 14.0.

Voice push notification

Urgent or critical inf ormation is deliver ed to a coach in real-time during game by voice push notification. There are times when a coach or staff member cannot check data visually. Voice push notification ensures that a coach or staff member will not miss important inf ormation, and helps them exercise quick decision makings.

Figure 2

Analyses from athlete/staff perspectives

Output results differ depending on who they are for (players, coach, staff, etc.) and when they are needed (during training or before, during or after games, etc.). Our system puts out simple, necessary and intelligible r esults so that users can obtain indications of what actions to take next.

SMS push notification

After games, our system sends push notifications to each player via SMS. Quick f eedback provided to players while their memories are still fresh helps them to r eview games efficiently.

Figure 3

* While [Figure1] trough [Figure3] are clipped from the demo-data of ABeam’s employee Mayo Hagino, Japanese wheelchair basketball player, the solution is applicable to various other sports and games.

Mayo Hagino

Mayo Hagino
Employed by ABeam Consulting Ltd.
Born: Sendai, Miyagi


Career results
2010 World Championship 7th
2011 U25 World Championship 5th
2011 All Japan Wheelchair Basketball Championship 1st
2014 World Championship 9th
2015 U25 World Championship 6th ( “Best 5” awarded)
2008 ~ 2018 All Japan Wheelchair Basketball Championship 1st

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